Rotate: Y becomes Z, -Z becomes Y
Rotate: Y becomes X, -X becomes Y
Rotate: Z becomes X, -X becomes Z
Fix upside-down mesh orientation
Smooth boundary artifacts (recommended for delightning highlights in the boundary)
Rotate: Y becomes Z, -Z becomes Y
Rotate: Y becomes X, -X becomes Y
Rotate: Z becomes X, -X becomes Z
Fix upside-down mesh orientation
Smooth boundary artifacts (recommended for delightning highlights in the boundary)